Design, Strategy, & Practice Week 3: #TalkToMySim
February 20, 2017 · 210 words · tagged under designstrategy_spring2017
Concept
In a not-so-distant future, before true human-level AI is achieved, it will be possible to create low-fidelity AI simulations of one’s personality and behavior, using one’s existing digital footprint as training data. Future communications technologies will incorporate such simulations to help offload some of the burden of social interaction and enable us to talk to more people with less effort.
Predecessors
ELIZA (1966), a virtual psychotherapist, was one of the earliest chatbots.
Google's Smart Reply (2015) uses deep learning to generate the most plausible replies to an email.
Randomly Generated Social Interactions (2015) was a participatory performance I developed in which a computer program generated the identities and interactions of the participants.
seebotschat (2017) was a 9-hour live-stream of two Google Home devices having a conversation with each other.